Technology
 

Creativity, Engineering, and Problem Solving

Creativity, Engineering, and Problem Solving
Designing solutions to technological problems using innovation, creativity, experimentation, problem solving, and engineering design. Manufacturing systems; teaching methods and prototype development.
TES
330
 Hours3.0 Credit, 2.0 Lecture, 4.0 Lab
 PrerequisitesC S 142
 TaughtWinter
 ProgramsContaining TES 330
Course Outcomes: 

Course Outcomes - Level 1

  1. UETS STANDARD 4 - Content Knowledge: The teacher understands the central concepts, tools of inquiry, and structure of the discipline.
  2. STL Standard 2: Students will develop an understanding of the core concepts of technology.
  3. STL Standard 3: Students will develop an understanding of the relationships among technologies and the connections between technology and other fields of study.
  4. STL Standard 8: Students will develop an understanding of the attributes of design.
  5. STL Standard 9: Students will develop an understanding of engineering design.
  6. STL Standard 10: Students will develop an understanding of the role of troubleshooting, research and development, invention and innovation, and experimentation in problem solving.
  7. STL Standard 11: Students will develop the abilities to apply the design process.

Course Outcomes - Level 2

  1. Students will incorporate the concepts of group goals, individual accountability, group processing and practice interpersonal and small group skills in order to work cooperatively in a group engineering design project.
  2. Students will incorporate various systems (e.g., electronic, mechanical, hydraulic, pneumatic, thermal) as they use the engineering design process to design an invention, innovation or solution to a design problem.
  3. Students will know the steps of the engineering design process and then document and apply this process in building a solution to a design activity.
  4. Students will use the steps of the engineering design process to innovate a new design solution to a common household item.
  5. Students will create an operations manual (design portfolio) which includes a self-evaluation, peer evaluation, sketches made during the ideation stage, problem-solving log, copy of the computer program and final drawing of the engineering design project.
  6. As a group, students will verbally and visually present their design portfolio to the rest of the class.
  7. During the engineering design process, students will identify the constraints and limitations of the design problem, consider trade-offs, and then design, build a prototype, test, optimize and troubleshoot a design solution to a problem.
  8. Students will collect technical data and then apply math and science knowledge in contextual setting.
  9. Students will learn the basics of computer control systems, including, inputs, outputs, and feedback loops; and be able to design, build and program a microprocessor-driven system to drive a specific set of output devices based upon inputs to the system from various sensors and feedback mechanisms.
  10. Students will build and program a robot as a solution to a given problem.
  11. Students will know the basics of radio control devices and then use these principles to design a solution to a problem.
  12. Students will identify a variety of engineering related curriculum resources that are currently available for them to use in their future classrooms.